Have you ever created a avatar/second identity online? Maybe you portrayed yourself as more attractive and or possessing traits you desire to have in real life?
Virtual worlds are becoming ever so popular and maybe even a crucial dimension of mediated reality in technological communities. We now have environments where one can escape the present realm and enter into a second life to posses a completely separate identity, also called avatars. Individuals are spending more and more time whether it be during work or leisure ours living their second lives. It is proposed by some that creating an identity possess two characteristics, exploration and commitment. Exploration is the time where one is searching and discovering their identity (beliefs and goals) and commitment is a time when one decides on and is content with this current identity (Junglas, Johnson, Steel, Abraham, & Loughlin, 2007). Interestingly further research is discovering more about identity creation through the use of virtual worlds. 
It has been said that virtual worlds enable individuals to investigate and discover their personality through men's that are not as accessible in reality. The notion of these second lives or identities may be particularly appealing as they offer an endless array of personalities and behaviours which one can immerse themselves in. It also gives you the advantage of remaining anonymous, and a distraction from the reality of life, work and family pressures.
Some examples of environments that offer these opportunities are Second Life and World of Warcraft. Programs such as second life enables individuals to creatively construct a life by designing and reinventing a second identity. It very much so disengages one from reality, down to the point of not allowing you to use your real name when stating up an account.
Yes identity in a virtual world is replicating reality as a consumer society, idealising yourself and pursuing a more attractive life; surprisingly there are even major companies establishing a presence in second life such as American apparel, Toyota, Warner Bros and Adidas but to some it is much more important than 'just a game'. It is a way of life, it is relationships, work, leisure, family and so much more in a digital form. It has been proposed that people connect and react to technology socially and emotionally on deeper levels than we ever thought (Reeves and Nass cited in Meadows, 2008). Around half of the people spending time in virtual worlds, stated that their friends in second life were equal to or better than their real life friends, most spent 20 hours or more online and a quarter of those admitted that the best part of their week occurred in their second life.
Baudrillard coined the term hyper reality which is a condition in which reality has been replaced by simulacra which is when a symbol or sign loses its concept in reality, it then proceeds to simulate the simulation. Baudrillard believed that hyper reality moves beyond that of combining of the real and the symbol that represents it; it now has formed into a symbol that actually represents something that doesn't exist for example the tooth fairy. He notes that we live in a world that has been substituted for a copy world where individuals seek only simulated stimuli. Which ties in well with the virtual world as individuals, enjoy their life in the virtual/simulated world.
Will we all end up living a "second life"? I personally think individuals who are attracted to and take on an avatars and live a second lives are people with certain types of personalities, it is not everyone's cup of tea, so no I don't think we will all end up living second lives. There is also research on how second life affects real life. Just think if everyone lives their lives sitting behind a screen, no one will be moving from their seat no exercising,
Sources:
Indalecio, T. 2010, 'Exploring identity in the virtual world - is that really you?' inPsychology Today http://www.psychologytoday.com/blog/curious-media/201004/exploring-identity-in-the-virtual-world-is-really-you
http://lexfridman.com/blogs/thoughts/files/2012/08/idog.jpg
http://en.wikipedia.org/wiki/Hyperreality
https://farm9.staticflickr.com/8142/7665074182_b436f8700a_o.png







